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Black and white 2 creatures
Black and white 2 creatures









black and white 2 creatures

An aggressive enemy creature can be a persistent problem, attacking your city walls or killing immigrants en route. The biggest hole in this strategy is enemy creatures. Since the enemy does not repair buildings, this leaves you free to build without fear of setbacks.ĭefense consists of keeping your walls shielded to protect from catapults, and using your creature to take out attacking troops. Your creature will soon damage it, which renders it powerless. At the beginning of lands with enemy wonders, direct your creature to first break down any gates barring the way to the wonder, then leash your creature to it with the soldier leash. Following the adage “the best defense is a good offense”, it will be your creature’s job to destroy these enemy wonders before they can be used against you. While the siren wonder is powerless against you (since it affects only armies, which you won’t have), the enemy’s hurricane, earthquake, and volcano wonders can do great damage to your cities. This primarily defensive strategy has one glaring exception: enemy wonders. Usually your creature will be used defensively, but it will play a critical military role in eliminating long-term threats to your city.

black and white 2 creatures

When your city faces threats (e.g., catapults approaching your walls), your creature will deal with them. Planning and building an impressive city is the key to winning this way, and you’ll spend most of your time in this activity. The second prong is your creature, whose primary role will be to keep the peace by eliminating threats to your city.Įlaborating a bit more, as a god you will focus on defense, resource management, and city layout, with an emphasis on the latter. The first prong is you: your goal is to increase your city’s impressiveness as quickly as possible, thus encouraging other cities to emigrate. Take what you like from what follows, but don’t treat it as the only way to play. If you follow it to the letter you'll miss half the fun of the game. Keep in mind that this is a strategy guide, not the strategy guide. If you tread a different godly path, this guide might yet teach you something. Read on if you desire a quick, (mostly) good path to victory. This strategy leads to a quick win no land takes more than a few hours. This means winning through impressiveness, eschewing armies, and playing defensively, yet attacking preemptively if doing so makes the game easier. After playing Black & White 2 through several times, I’ve found that I tend to be quite good, but pragmatic. Avoid battle with two exceptions: defense, and using your creature to destroy enemy wonders before they’re used against you. A Semi-Spoileriffic Guide to a Quick Win Through Being (Mostly) Good











Black and white 2 creatures